Reading game data from file

This is a discussion on Reading game data from file within the C++ Programming forums, part of the General Programming Boards category; I am creating a very simple 2d game ... My wall and item placements in the level are read from ...

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    Reading game data from file

    I am creating a very simple 2d game ...
    My wall and item placements in the level are read from a text file.
    i.e wall 000 100 100 100 100 200 000 200
    I am unsure what type to read them into.
    I was going to use predefined arrays but the size will change from level to level.
    Would a Vector container be correct or is there something more suitable?

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    Yes, std::vector sounds suitable.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
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