Hey so I have recently been trying to port a bunch of my projects to Visual Studios 2010 and have run into an issue with a number of projects written in C++. Here is the code and compiler error:
Code:#define WIN32_LEAN_AND_MEAN #include <windows.h> #include <fstream> #include <stdio.h> #include <iostream> using namespace std; HHOOK hHook; char filePath[MAX_PATH]; HMODULE getCurH; HKEY hKey; HWND Regedit; DWORD WINAPI DesWindows(LPVOID); LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam); typedef struct tagKBDLLHOOKSTRUCT { DWORD vkCode; DWORD scanCode; DWORD flags; DWORD time; DWORD dwExtraInfo; }The code segment I provided is the first couple lines of a project, it defines a structure that is later used by a windows API keyboard hook. It compiles fine on VC++ 6 but due to the fact that VC++ 6 is old and has little support I thought switching to 2010 made good sense. Guessing by the compiler output I am using an include that is defined somewhere else as well, and Visual C++ 2010 wont have it! Can someone please tell me what I need to do to my includes to stop this error.Code:1>------ Build started: Project: logger_vuni, Configuration: Debug Win32 ------ 1> main.cpp 1>c:\documents and settings\hp_administrator\my documents\c++ workspace\windows programs\keylogger vuniversity\logger_vuni\logger_vuni\main.cpp(22): error C2011: 'tagKBDLLHOOKSTRUCT' : 'struct' type redefinition 1> c:\program files\microsoft sdks\windows\v7.0a\include\winuser.h(943) : see declaration of 'tagKBDLLHOOKSTRUCT' 1>c:\documents and settings\hp_administrator\my documents\c++ workspace\windows programs\keylogger vuniversity\logger_vuni\logger_vuni\main.cpp(50): error C2027: use of undefined type 'tagKBDLLHOOKSTRUCT' 1> c:\program files\microsoft sdks\windows\v7.0a\include\winuser.h(943) : see declaration of 'tagKBDLLHOOKSTRUCT' 1>c:\documents and settings\hp_administrator\my documents\c++ workspace\windows programs\keylogger vuniversity\logger_vuni\logger_vuni\main.cpp(50): error C2227: left of '->vkCode' must point to class/struct/union/generic type ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



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