Hi

I am attempting to make an introduction to an 80's line style game ala paperboy.

What si supposed to happen is the 'car' doesnt move but the buildings made of boxes move and constantly loop. What currently happens is the application just quits , could you help please , cheers.

Code:#include <iostream> #include <graphics.h> #include <iostream> #include <math.h> using namespace std; struct Vertex { double x, y, z; // need default values for constructor to work in Face struct... Vertex(double _x=0, double _y=0,double _z=0) { x = _x; y = _y; z = _z; } }; struct Face { // start top-left and go anti-clockwise; Vertex vertices[4]; Vertex v0, v1, v2, v3; Face(Vertex _pts[]) { for (int i = 0; i< 4; i++) vertices[i] = _pts[i]; v0 = vertices[0]; v1 = vertices[1]; v2 = vertices[2]; v3 = vertices[3]; } void drawBody() { moveto(v0.x,v0.y); lineto(v1.x, v1.y); lineto(v2.x, v2.y); lineto(v3.x, v3.y); lineto(v0.x, v0.y); } }; int main() { initwindow(640, 480, "Rectangle"); Vertex pts[] = {Vertex(100,100,0), Vertex(100, 200, 0), Vertex(200, 200, 0), Vertex(200, 100, 0)}; Face f = Face(pts); f.drawBody(); int centreX, centreY; centreX = 100; float angle = -M_PI_2; float dTheta = M_PI/10; int myColour = 1; centreY = 300 + 50*sin(angle); circle(centreX, centreY, 1); setlinestyle(0, 1, 1); setfillstyle(1, 15); int stangle = 0; // stangle == start angle for (int i = 0; i < 4; i++){ pieslice(centreX, centreY,stangle + i*90, stangle+30+(i*90), 40); } while (!kbhit( )) { delay(200); cleardevice(); angle += dTheta; stangle -= 5; if (myColour == 15) myColour = 4; else myColour = 15; setfillstyle(1, myColour); for (int i = 0; i < 4; i++){ pieslice(centreX, centreY,stangle + i*90, stangle+30+(i*90), 40); pieslice(centreX+105, centreY,stangle + i*90, stangle+30+(i*90), 40); } closegraph(); return 0; } }