He misunderstood your set-up. He is treating the whole grid like a perfect square, where one of the gridspaces on the outside edge is the exit point, rather than having one extra square "hanging loose". You need to give the grid 9 columns, but remember to treat all but one of the gridsquares in that column as off the map. You could account for this with something to the effect of:
Code:if (COLUMN == 9 && ( ROW < 3 || ROW > 3) ) { Fail; }



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