Hey thanks for reading. I recently played around making a particle engine in which I had Particles inside a controler declared as a std::vector.
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The PushBack() function basicly caused a new particle to pop into existence every frame I figured this would keep filling in one direction with new particles until my computer exploded, but turns out it seemed to stop filling after about a minute or two, and the only way to double the number of particles was to add another std::vector and let it push back as well. So there seems to be a maximum value to a std::vector 's size, but I can't seem to find documentation on it.Code:class Controler { private: std::vector <BaseTri> Particle; ..... ..... public: Controler(); ~Controler(); void Move(); void PushBack(); };
Any ideas?



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