This is a paint like program, where on a click or drag, a circle with certain fills will appear.
I'm having issues with the Quadratic and Gaussian Brushes. Each provide me with a small dot, the QuadraticBush is about 20 pixels in diameter and the GaussianBrush is 1 pixel. Each start with a radius and flow of 128. These are the two functions that create the mask which stores the flow.
They are wrapped in a double for loop holding i as each row and j as each column.
Size is the width and height of the array.
Distance is the distance from the click location to each pixel in the mask.
Flow can be from 0 to 255 and represents the amount of color applied.
Rho is some constant for the Gaussian equation.
Quadratic:
Code:
if( distance <= (double)radius ) {
if (distance < 1) {
m_mask[i*(size-1)+j] = m_flow;
} else {
m_mask[i*(size-1)+j] = m_flow / (distance * distance);
if (m_mask[i*(size-1)+j] > m_flow) {
m_mask[i*(size-1)+j] = m_flow;
}
}
} else {
m_mask[i*(size-1)+j] = 0;
}
Gaussian:
Code:
if( distance <= (double)radius ) {
float base = 1 /(2 * PI * rho * rho);
float exponent = -1.0 * ((distance * distance) / (2.0 * rho * rho));
m_mask[i*(size-1)+j] = m_flow * base * exp(exponent);
if (m_mask[i*(size-1)+j] > m_flow) {
m_mask[i*(size-1)+j] = m_flow;
}
} else {
m_mask[i*(size-1)+j] = 0;
}
This is a linear blur which works just fine. It goes from 100% inside and 0% outside.
Linear:
Code:
int radius = m_radius;
int size = radius*2 +1;
int count=0;
int arraysize = size * size;
m_mask = new float[arraysize];
double distance;
for(int i=0; i<size; i++) {
for(int j=0; j<size; j++) {
distance = sqrt((double)((radius-i)*(radius-i) + (radius-j)*(radius-j)));
if( distance <= (double)radius ) {
m_mask[i*(size-1)+j] = ((radius-distance)/(double)radius) * m_flow;
} else {
m_mask[i*(size-1)+j] = 0;
}
}
}
Any help would be great.