Been having hell with mesh file conversion! Decided in the end to just export all the raw data regarding mesh and animation frames etc... directly out of the modelling programs using the scripting console within it.
It means I can load the mesh data as and when I choose from a raw format and update it's position using my own code and then send it to DirectX.
But I'd like to know the most sensible choice of file to store this in. I need obviously to load a copy of the data into dynamic memory where I can then change its variables depending upon its position.
BUT ;o) What's an acceptable file type to store this data that allows very fast access to the data. I'm getting there with C++ but I am a newbie when it comes to understanding things like for example how fast can a .dll be accessed in comparison to say just a good old .txt file?
Given I'm real time rendering it needs to be very fast. I could even I suppose store it in a .h header file.
I'm pretty stumped here, can anyone recommend anything? Thanks ;o)