Extracting data from a .p3d file - is it feasible?
Quick one chaps and chappesses. I'm making a game for real. Spending hours and hours every day learning loads of stuff and things are actually happening.
Keen as ever to make use of work people have done before I want to know if it is possible to write a program in C++ that can extract data from a .p3d file. I have found a reference online detailing the format of a .p3d file but when I opened one up in notepad it just looked like some tremendously confusing language I've never seen before. Like a collection of greek characters which I'm told might mean it has been encrypted but I'm not sure.
So what I want to know is, is this possible? Even if I could just extract the vertices it would make life so much easier as there's tonnes of .p3d models made from Operation Flashpoint which are freeware and would speed things up alot.
If it's entirely unrealistic though it would be helpful to know so I can avoid wasting time on it and just make the models myself or source another source of models.