A map of vectors would fix the problem laserlight mentioned.
A map or multimap is designed to be accessed via keys and not by values. Why would you ever need to key off of a value in a map?Code:class DontDoThis { public: typedef std::map<std::string,IWhatever *> objectMap; typedef objectMap::iterator objectMapIter; typedef std::vector<objectMapIter> mapIterVector; typedef keyVector::iterator mapIterVectorIter; typedef std::map<IWhatever *,mapIterVector> reverseLookupMap; typedef reverseLookupMap::iterator reverseLookupMapIter; ... ... private: objectMap m_objectMap; reverseLookUpMap m_reverseLookupMap; ... ... };



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). The map will be generated once for every enum in a file you pass to ConvertEnumToStrings. A separate class with functions for the whole works will be created for each enum in a single file, so there's no problem there.