How to model a system?

This is a discussion on How to model a system? within the C++ Programming forums, part of the General Programming Boards category; Hello, everyone. I have a question about how to use programming to model a system which contain time for mation ...

  1. #1
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    How to model a system?

    Hello, everyone.
    I have a question about how to use programming to model a system which contain time for mation or something like that.
    To be more specific, the system is like Railway system、weather forecast system.
    Basically, system change over time and may have some interaction function to customers.
    I have very limited implementation skills.
    I do know basic datastructures and knows how to build a library system which have simple functions like search, delete, add, and borrow ... etc.
    Though I still have no idea if I want to add time information to modeling the library system. Like borrow the book depends on the time system have.

    The question is what is the basic idea to model a system with "time" information?
    Time infomation means the system change over time. <== It doesn't mean to equal to "real time" change, but the point is it changes..

    Hopefully, with my poor English description. Someone might catch it..

  2. #2
    and the hat of wrongness Salem's Avatar
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    Somewhere in your model, you have some abstract time, say

    Code:
    int now;
    and a function to tick, say
    Code:
    void tick ( void ) {
        now++;
    }

    In your library book object say, you may have
    Code:
    int returnBy;
    which you initialise with something like this when the book is borrowed;
    Code:
    book->returnBy = now + 7;  // return within a week

    So once a day, you call tick() to bump time along (if you're doing it in real-time), or at whatever rate you want if you just want to 'model' what would happen.

    Also once a day, your 'overdue' function would do something like
    Code:
    if ( now > book->returnBy ) {
      // OVERDUE!
    }
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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