I'm looking at extending my current game project with some sort of scripting language, but most of the mainstream ones, like LUA, would be overkill for this. A script would have access to a single object, and only a few of it's members. Really all it's for is scripting status effects (poison, etc), so all I need is something that allows simple binding of functions specific to an object, and simple script execution.
I have no experience what-so-ever with scripting, short of some incredibly simple tests with GameMonkey (which doesn't seem to allow the kind of interfacing I would like), so this is likely a stupid request, so I'm open to correction.
Anyways, what would be the best (read: simplest) scripting engine to use for this?
Thank you for your time,
Timothy



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