Simple Scripting Language Advice
I'm looking at extending my current game project with some sort of scripting language, but most of the mainstream ones, like LUA, would be overkill for this. A script would have access to a single object, and only a few of it's members. Really all it's for is scripting status effects (poison, etc), so all I need is something that allows simple binding of functions specific to an object, and simple script execution.
I have no experience what-so-ever with scripting, short of some incredibly simple tests with GameMonkey (which doesn't seem to allow the kind of interfacing I would like), so this is likely a stupid request, so I'm open to correction.
Anyways, what would be the best (read: simplest) scripting engine to use for this?
Thank you for your time,
Timothy