Directx Release Build

This is a discussion on Directx Release Build within the C++ Programming forums, part of the General Programming Boards category; I'm trying to write an application that uses some Directx, it works fine anywhere on my computer. If I move ...

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    Directx Release Build

    I'm trying to write an application that uses some Directx, it works fine anywhere on my computer.

    If I move it to another computer with the same OS, I get a "Side-by-side configuration is incorrect" error or if I change a few settings I get an "The application was unable to start correctly(0xc000007b)" error.

    I'm using Microsoft Visual Studio's 2008. I'm wondering if there are any settings I need to configure in the project settings for the release build or really how to compile a program using directx so it will work on other computers.

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    Still doesn't work, I'm pretty sure that the "Side-by-side configuration is incorrect" error is when I use the default Runtime Library which was a Multi-threaded Debug DLL.

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