how to implement in C++

This is a discussion on how to implement in C++ within the C++ Programming forums, part of the General Programming Boards category; hi , can any body suggest me on how to implement the below in C++, can this be done The ...

  1. #1
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    how to implement in C++

    hi ,

    can any body suggest me on how to implement the below in C++, can this be done

    The compiler should allow me to create only one object for a class , when tried to create another object it should throw an error.

    Eg:
    insert
    Code:
          class A{
            int a;
          }
    
    int main()
    {
       A  a;    // when only one object is created there is not error
       A  b;   // when second object is created compiler should give error
    }

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    C++ Witch laserlight's Avatar
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    Search the Web for things like "singleton pattern c++".
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    C++まいる!Cをこわせ! Elysia's Avatar
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    Code:
    #include <assert.h>
    
    class A
    {
    public:
        A()
        {
            assert(m_Instances++ == 0);
        }
    protected:
        static int m_Instances;
    };
    int A::m_Instances = 0;
    This is an alternative version. Some would like to call the singleton pattern the anti-pattern. I'm not sure I like the singleton pattern myself.
    Sadly, the checks are only done at runtime. I don't know of a way to do it at compile time.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.
    For information on how to enable C++11 on your compiler, look here.
    よく聞くがいい!私は天才だからね! ^_^

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    Super Moderator VirtualAce's Avatar
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    Some would like to call the singleton pattern the anti-pattern.
    I've never heard of the Singleton pattern as an anti-pattern. It is in the gang of 4 design patterns book and is a legit pattern. Any pattern can be an anti-pattern if the pattern is used and applied incorrectly.

  5. #5
    C++まいる!Cをこわせ! Elysia's Avatar
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    Quote Originally Posted by Wikipedia
    Some consider it an anti-pattern, judging that it is overused, introduces unnecessary limitations in situations where a sole instance of a class is not actually required, and introduces global state into an application.
    Singleton pattern - Wikipedia, the free encyclopedia
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.
    For information on how to enable C++11 on your compiler, look here.
    よく聞くがいい!私は天才だからね! ^_^

  6. #6
    C++ Witch laserlight's Avatar
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    Quote Originally Posted by Elysia
    Sadly, the checks are only done at runtime. I don't know of a way to do it at compile time.
    I think that the check simply cannot be done at compile time because its evaluation depends on the runtime execution.

    That means that your suggestion is invalid. It also means that if it is really appropriate to enforce a singleton, your suggestion is probably worse than implementing the singleton pattern.
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  7. #7
    C++まいる!Cをこわせ! Elysia's Avatar
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    I don't believe I agree. The singleton pattern basically creates a global from which you can access anywhere.
    My pattern simply makes it impossible to create more than one instance. This forces the object you create to obey scope rules. It also avoids overhead for enforcing the rules (it only asserts in debug mode).
    So, they are two different approaches entirely.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.
    For information on how to enable C++11 on your compiler, look here.
    よく聞くがいい!私は天才だからね! ^_^

  8. #8
    C++ Witch laserlight's Avatar
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    Quote Originally Posted by Elysia
    My pattern simply makes it impossible to create more than one instance. This forces the object you create to obey scope rules.
    One problem is that the relevant logic error can only be detected at runtime. Another problem is that it may not be obvious, without checking the documentation, that the object is supposed to be a singleton. Things like good naming and disabling copying can help, but it will still not be as obvious. (Come to think about it, it is also unclear how should the destruction of such an object be handled.)

    Quote Originally Posted by Elysia
    It also avoids overhead for enforcing the rules (it only asserts in debug mode).
    This might actually be a disadvantage: if due to an oversight a path by which an object of this type is created twice is somehow not tested, but is used in production, there can be a situation where the singleton requirement is violated. Throwing an exception would avoid this, but since this is fundamentally a programmer's logic error, that would be an unfortunate last resort when it can be avoided in the first place.
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