Thread: The use of const and &

  1. #1
    Programming Wraith GReaper's Avatar
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    The use of const and &

    Let's say i create a class:
    Code:
    class myClass { ... };
    I'm used to passing it like this for read-only functions:
    Code:
    const myClass& aName
    But i realised that some problems come up, so i figured this:
    Code:
    const myClass& aName // for using its member variables
    const myClass aName // for using it directly
    Could you tell me if there is a benefit of using this method, if it is correct?

  2. #2
    Cat without Hat CornedBee's Avatar
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    I'm unclear on what your distinction between "using its member variables" and "using it directly" is.

    Also, what kind of problems?
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  3. #3
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    Quote Originally Posted by Sipher View Post
    Could you tell me if there is a benefit of using this method, if it is correct?
    Use the reference whenever you pass a class to a function. It prevents the class from being copied when it's passed to a function.

  4. #4
    Algorithm Dissector iMalc's Avatar
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    Quote Originally Posted by Sipher View Post
    But i realised that some problems come up
    Problems you say? We often like to help with problems. What were those problems?

    Don't ask us what we think of your solution, ask us what our solution would be.
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  5. #5
    Officially An Architect brewbuck's Avatar
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    I'm having a hard time imagining a situation where you'd pass a const instance rather than a const reference. If it's const, then it cannot be changed and the question of whether it should be copied or not is moot.
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

  6. #6
    Programming Wraith GReaper's Avatar
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    Code:
    class aClass
    {
       public:
           int a;
           
           const aClass Sum(const aClass& c)
           {
              aClass Result;
        
              Result.a = a + c.a;
    
              return Result;
           }
     
           void SumTo(const aClass c)
           {
              *this = Sum(c);
           }
       
    };
    By saying 'using its member variables' i mean using the Sum member functions
    By saying 'using it directly' i mean using the SumTo

    This is of course a very rough example, but that's the idea.

    The compiler, when i pass an aClass through another struct or class instance, throws an error that 'this' function discards qualifiers. What does it mean?

    Many thanks for the interest guys!

  7. #7
    C++まいる!Cをこわせ!
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    For the error, it means you're calling a non-const member function on a const object.
    Ie, consider you have
    const aClass& myclass
    And do
    myclass.Sum(...);

    This would result in an error because the function is not guaranteeing that it won't change the function's state, which is what const is all about.
    Adding a "const" keyword after the function (say Sum), will fix that.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

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