This is a discussion on 2D Fractal Terrain within the C++ Programming forums, part of the General Programming Boards category; Originally Posted by Bubba You displace the y values by a random value within a range that continually decreases with ...
Originally Posted by Bubba You displace the y values by a random value within a range that continually decreases with each LOD. That's what I did (in the updated code) Thanks for the link!
Last edited by Flaug; 01-15-2010 at 02:38 PM.