Draw rect by clicking button

This is a discussion on Draw rect by clicking button within the C++ Programming forums, part of the General Programming Boards category; I have problum in drawing rect in MFC.(dialoge based) Actually i want 2 draw rect by clicking a button. bt ...

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    Draw rect by clicking button

    I have problum in drawing rect in MFC.(dialoge based) Actually i want 2 draw rect by clicking a button. bt it go ON_Paint function b4 going to button. n display rect n after clicking button it display another rect. i have aply flags on it bt it didnt work. now what to do???

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    Quote Originally Posted by fanta View Post
    I have problum in drawing rect in MFC.(dialoge based) Actually i want 2 draw rect by clicking a button. bt it go ON_Paint function b4 going to button. n display rect n after clicking button it display another rect. i have aply flags on it bt it didnt work. now what to do???
    I apologize if English is not your first language.


    If English is your first language, please try to construct a comprehensible sentence to describe each issue, what you have done to correct each issue and what error occurs.

    I normally ignore any post that considers itself so important/urgent that bold had to be used, but the OP is too lazy to actually type ‘before’.

    I also suggest posting in the Windows board for questions on MFC in future. Please include the version of MSVC you are using.



    Now, the answer….You did not post any requirements apart from draw a rectangle when a button is pressed.

    Here is a way to draw an outline of a rectangle without any flags;

    Create a var to hold the rectangle size and location.
    Add a member variable or CRect to you dialog class header (in this example m_rtDraw).
    In the constructor initialize the rect to zero (ie m_rtDraw.SetRectEmpty())

    Create an OnClick() handler for your button.
    In this handler set the rect to the area you want to draw the rectangle (ie m_rtDraw.SetRect(10,10,20,20); ).
    Call for a paint (InvalidateRect(NULL, false);
    Send directly to dlg, bypassing OS queue (UpdateWindow() )

    In the OnPaint()
    If the rect is not empty (m_rtDraw,IsRectEmpty())
    Draw the rect ( dc.Rectangle(m_rtDraw)
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