lesson01.cpp.text+0x27): undefined reference to `SDL_Init'
lesson01.cpp.text+0x4b): undefined reference to `SDL_SetVideoMode'
lesson01.cpp.text+0x62): undefined reference to `SDL_RWFromFile'
lesson01.cpp.text+0x72): undefined reference to `SDL_LoadBMP_RW'
lesson01.cpp.text+0x97): undefined reference to `SDL_UpperBlit'
lesson01.cpp.text+0xa2): undefined reference to `SDL_Flip'
lesson01.cpp.text+0xae): undefined reference to `SDL_Delay'
lesson01.cpp.text+0xb9): undefined reference to `SDL_FreeSurface'
lesson01.cpp.text+0xbe): undefined reference to `SDL_Quit'
collect2: ld returned 1 exit status
I got this code from a website causeI wanted to experiment with Sdl programing with c++ but even on the tutorial codes and my own I get this kind of error. i was just wondering if it the errors in the code or if its because of some file i dont have. any ways here the code.
{Basically what is the compiler telling me whats wronge with the commands flip, delay quit}
/*This source code copyrighted by Lazy Foo' Productions (2004-2009) and may not
be redestributed without written permission.*/
Code://Include SDL functions and datatypes #include "SDL/SDL.h" int main( int argc, char* args[] ) { // The images SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; // Start SDL SDL_Init( SDL_INIT_EVERYTHING ); // Set up screen screen = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE ); //Load image hello = SDL_LoadBMP( "hello.bmp" ); //Apply image to screen SDL_BlitSurface( hello, NULL, screen, NULL ); //Update Screen SDL_Flip( screen ); //Pause SDL_Delay( 2000 ); //Free the loaded image SDL_FreeSurface( hello ); //Quit SDL SDL_Quit(); return 0; }



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.text+0x27): undefined reference to `SDL_Init'


