Hey guys can anyone tell me why doesn't OpenGL free the memory each turn, as it should do?
I noticed this yesterday when i load a mesh file onto my CMesh format to display 3D objects. While loading everything where fine, but when i started painting, RAM usage never stopped rising!
I've worked my ass on it without sleeping all day and night, and i'm sure that it is an OpenGL-related problem!
Can anyone tell me a reason? I'll put my code here later.