Thread: Const int not const in function

  1. #1
    Registered User rogster001's Avatar
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    Liverpool UK
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    Const int not const in function

    For some unfathomable(to me) reason the 'w' var member in the SDL_Rect object 'Box' below is being set to '0' after the first complete row is drawn, despite it being initialised to Boxsize. i just cant see why it should change?


    Code:
    //header files
    
    const int dwnMax = 60;     
    const int acrMax = 60;     
    
    const int Boxsize = 14;
    const int Boxgap = 1;
    const int Mapsize = 3600;
    
    // other functions 
    
    // other functions 
    
    
    void DrawMap(SDL_Surface *screen, SearchArea mapnode[dwnMax][acrMax])
    {
        int dwn = 0;
        int acr = 0;
        Uint32 color = 0;
        SDL_Rect Box;
        Box.w = Boxsize;                 //this keeps going back to 0 after each complete loop of 'acr'
        Box.h = Boxsize;                  
        Box.x = 0;
        Box.y = 0;
    
        Slock(screen);
    
        for(dwn = 0; dwn < dwnMax; dwn++)
        {
            for(acr = 0; acr < acrMax; acr++)
            {
                if(mapnode[dwn][acr].Walkstate)
                {
                    color = SDL_MapRGB (screen->format, 128, 128, 255);
                }
                else color = SDL_MapRGB (screen->format, 0, 0, 255);
    
                if(mapnode[dwn][acr].STnode)
                {
                    color = SDL_MapRGB (screen->format, 255, 128, 0);
                }
    
                if(mapnode[dwn][acr].TGnode)
                {
                    color = SDL_MapRGB (screen->format, 0, 255, 128);
                }
    
             Box.x += (Boxsize + Boxgap);                                                                           
    
             SDL_FillRect (screen, &Box, color);
            }
            Box.x = 0;
                                                             //  Box.w = 14; adding this line is the only way i can get it working at moment
            Box.y += (Boxsize + Boxgap);
        }
        Sulock(screen);
        SDL_Flip (screen);
    }
    Last edited by rogster001; 09-29-2009 at 04:48 AM.

  2. #2
    Registered User rogster001's Avatar
    Join Date
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    Location
    Liverpool UK
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    forget this post, fool that i am i was incrementing the Box.x value before i drew anything, i still dont see how that changed the original problem but it needed sorting and has fixed it so...

    changed to this >

    Code:
    SDL_FillRect (screen, &Box, color);
    Box.x += (Boxsize + Boxgap);

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