if i pass my object >
as a parameter of a function call as below >Code:Search Area mapnode[dwnMax][acrMax]
Code:SetFscore(mapnode);
is it automatically passed by reference? or am i creating a copy of the whole array of objects during the scope of the function? i see that the object in the calling function is changed after the call which is what i want so i assume some kind of pointer or reference is implied automaticallyCode:void SetFscore(SearchArea mapnode[dwnMax][acrMax]) { //do stuff }
i do not want to be adding masses of objects on the stack



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