I'm trying to create a DX sprite...
...and I'm getting this...Code:LPD3DXSPRITE d3dspt; LPDIRECT3DTEXTURE9 sprite; D3DXCreateSprite(d3ddev, &d3dspt); D3DXCreateTextureFromFile(d3ddev, L"panel1.png", &sprite);
Code:render.cpp(25) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int render.cpp(25) : error C2365: 'D3DXCreateSprite' : redefinition; previous definition was 'function' d3dx9core.h(234) : see declaration of 'D3DXCreateSprite' render.cpp(25) : error C2078: too many initializers render.cpp(25) : error C2440: 'initializing' : cannot convert from 'LPD3DXSPRITE *' to 'int' 1> There is no context in which this conversion is possible render.cpp(26) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int render.cpp(26) : error C2365: 'D3DXCreateTextureFromFileW' : redefinition; previous definition was 'function' d3dx9tex.h(1076) : see declaration of 'D3DXCreateTextureFromFileW' render.cpp(26) : error C2078: too many initializers render.cpp(26) : error C2440: 'initializing' : cannot convert from 'LPDIRECT3DTEXTURE9 *' to 'int' 1> There is no context in which this conversion is possible



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