Thread: My new C++ game pack

  1. #1
    Its not rocket science vasanth's Avatar
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    Jan 2002
    Posts
    1,683

    My new C++ game pack

    Hi everyone..

    I am presently writing a game pack with many games using c++.. I have completed the design and the TIC TAC TOE game partly.. I would like you guys to give me suggestions to improve it.. I have attached the EXE file for those who do not have BGI compliant compilers....
    The attachement is in my next post below


    # include <dos.h>
    #include <graphics.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include <conio.h>
    # include <iostream.h>
    int i,k,y=180,select,counter,counter1;

    void inig()
    {
    int gdriver = DETECT, gmode, errorcode;
    initgraph(&gdriver, &gmode, "");


    }

    void start()
    {
    inig();
    int i;
    setcolor(GREEN);
    for (i=0;i<640;i++)
    { line (i,0,i,15);
    line (i,480,i,465); }

    settextjustify(CENTER_TEXT, CENTER_TEXT);
    settextstyle(GOTHIC_FONT, HORIZ_DIR, 5);
    setcolor(14);
    settextstyle (10,HORIZ_DIR,5);
    outtextxy(300,55,"Gamez Center");
    delay(100);
    settextstyle (1,HORIZ_DIR,2);
    outtextxy(300,25, "I HND PRESENTS");
    settextstyle (8,HORIZ_DIR,2);
    outtextxy(300,175, "1) Tic Tac Toe");
    settextstyle (8,HORIZ_DIR,2);
    outtextxy(300,210, "2) Battle Ship");
    outtextxy(300,245, "3) Run Man ");
    outtextxy(300,280, "4) Snake ");
    outtextxy(300,315, "5) Credits ");
    outtextxy(300,350, "6) Exit ");

    }


    void circ(int cho)
    {
    setcolor(GREEN);
    if(cho==1)
    circle(200,100,30);
    if(cho==2)
    circle(300,100,30);
    if(cho==3)
    circle(400,100,30);
    if(cho==4)
    circle(200,200,30);
    if(cho==5)
    circle(300,200,30);
    if(cho==6)
    circle(400,200,30);
    if(cho==7)
    circle(200,300,30);
    if(cho==8)
    circle(300,300,30);
    if(cho==9)
    circle(400,300,30);

    }


    void cross(int tr)
    {
    setcolor(GREEN);
    if(tr==1)
    {
    moveto(200,60);
    lineto(160,140);
    lineto(240,140);
    lineto(200,60);
    }

    if(tr==2)
    {
    moveto(300,60);
    lineto(260,140);
    lineto(340,140);
    lineto(300,60);
    }

    if(tr==3)
    {
    moveto(400,60);
    lineto(360,140);
    lineto(440,140);
    lineto(400,60);
    }

    if(tr==4)
    {
    moveto(200,160);
    lineto(160,240);
    lineto(240,240);
    lineto(200,160);
    }

    if(tr==5)
    {
    moveto(300,160);
    lineto(260,240);
    lineto(340,240);
    lineto(300,160);
    }

    if(tr==6)
    {
    moveto(400,160);
    lineto(360,240);
    lineto(440,240);
    lineto(400,160);
    }

    if(tr==7)
    {
    moveto(200,260);
    lineto(160,340);
    lineto(240,340);
    lineto(200,260);
    }

    if(tr==8)
    {
    moveto(300,260);
    lineto(260,340);
    lineto(340,340);
    lineto(300,260);
    }

    if(tr==9)
    {
    moveto(400,260);
    lineto(360,340);
    lineto(440,340);
    lineto(400,260);
    }




    }


    void win(int wi)
    {
    if(wi==1)
    {
    for(int crs=0;crs<20;crs++)
    {

    moveto(400-crs,60-crs);
    lineto(360-crs,140-crs);
    lineto(440-crs,140-crs);
    lineto(400-crs,60-crs);

    moveto(400-crs,160-crs);
    lineto(360-crs,240-crs);
    lineto(440-crs,240-crs);
    lineto(400-crs,160-crs);

    moveto(400-crs,260-crs);
    lineto(360-crs,340-crs);
    lineto(440-crs,340-crs);
    lineto(400-crs,260-crs);

    delay(10);


    }

    }

    if(wi==2)
    {
    for(int crs=0;crs<20;crs++)
    {
    moveto(200-crs,260-crs);
    lineto(160-crs,340-crs);
    lineto(240-crs,340-crs);
    lineto(200-crs,260-crs);

    moveto(300-crs,260-crs);
    lineto(260-crs,340-crs);
    lineto(340-crs,340-crs);
    lineto(300-crs,260-crs);

    moveto(400-crs,260-crs);
    lineto(360-crs,340-crs);
    lineto(440-crs,340-crs);
    lineto(400-crs,260-crs);
    delay(10);


    }

    }


    if(wi==3)
    {
    for(int crs=0;crs<20;crs++)
    {
    moveto(400-crs,60-crs);
    lineto(360-crs,140-crs);
    lineto(440-crs,140-crs);
    lineto(400-crs,60-crs);

    moveto(300-crs,160-crs);
    lineto(260-crs,240-crs);
    lineto(340-crs,240-crs);
    lineto(300-crs,160-crs);

    moveto(200-crs,260-crs);
    lineto(160-crs,340-crs);
    lineto(240-crs,340-crs);
    lineto(200-crs,260-crs);
    delay(10);




    }





    }
    setcolor(RED);
    settextstyle (9,HORIZ_DIR,2);
    outtextxy(100,410, "The Computer Wins The Game");
    delay(3000);
    closegraph();
    exit(0);




    }


    void ticlogic()
    {
    int x,y,x1,y1;
    x=200;
    y=100;
    cross(9);
    prog:
    setcolor(GREEN);
    circle(x,y,10);
    x1=x;
    y1=y;

    select=getche();
    setcolor(BLACK);
    circle(x1,y1,10);
    if(select==0x4d)
    {
    x=x+100;
    if(x>400)
    x=200;
    }
    if(select==0x4b)
    {
    x=x-100;
    if(x<200)
    x=400;
    }

    if(select==0x48)
    {
    y=y-100;
    if(y<100)
    y=300;
    }

    if(select==0x50)
    {
    y=y+100;
    if(y>300)
    y=100;

    }

    if(select==27)
    exit(0);


    if(select==13)
    {


















    if(x==200 & y==100)
    {
    circ(1);
    delay(1000);
    cross(3);
    counter=1;
    }
    if(counter==1)
    {

    if(x==400 && y==200)
    {

    circ(6);
    delay(1000);
    cross(7);
    counter1=0;
    }
    if(counter1==0)
    {

    if(x==300 && y==100)
    {
    circ(2);
    delay(1000);
    cross(8);
    win(2);


    }

    if(x==200 && y==200)
    {
    circ(4);
    delay(1000);
    cross(8);
    win(2);
    }

    if(x==300 && y==200)
    {
    circ(5);
    delay(1000);
    cross(8);
    win(2);
    }
    if(x==300 && y==300)
    {
    circ(8);
    delay(1000);
    cross(5);
    win(3);


    }

    }

    if(x==300 && y==100)
    {
    circ(2);
    delay(1000);
    cross(6);
    win(1);
    }

    if(x==200 && y==200)
    {circ(4);
    delay(1000);
    cross(6);
    win(1);
    }
    if(x==300 && y==200)
    {
    circ(5);
    delay(1000);
    cross(6);
    win(1);
    }
    if(x==200 && y==300)
    {
    circ(7);
    delay(1000);
    cross(6);
    win(1);
    }
    if(x==300 && y==300)
    {
    circ(8);
    delay(1000);
    cross(6);
    win(1);


    }


    }




    }




    goto prog;


    }







    void tictactoe()

    {
    for(int lines=17;lines<500;lines++)
    {
    setcolor(BLACK);
    line(0,lines,800,lines);
    delay(10);
    }

    closegraph();
    inig();
    setcolor(GREEN);
    rectangle(1,479,639,1);
    rectangle(2,478,638,2);
    setcolor(BLUE);
    line(150,150,450,150);
    line(150,250,450,250);
    line(250,50,250,350);
    line(350,50,350,350);
    line(150,151,450,151);
    line(150,251,450,251);
    line(251,50,251,350);
    line(351,50,351,350);
    ticlogic();

    }






















    void select1()
    {
    settextstyle (8,HORIZ_DIR,1);
    if(y==355)
    {
    setcolor(BLUE);
    for (i=0;i<640;i++)
    { line (i,0,i,15);}
    setcolor(GREEN);
    outtextxy(1,1, " The program is exiting from the console mode please wait...... ");
    delay(3000);
    for(int lines=17;lines<500;lines++)
    {
    setcolor(BLACK);
    line(0,lines,800,lines);
    delay(3);
    }

    closegraph();
    exit(0);
    }
    if(y==320)
    {
    setcolor(BLUE);
    for (i=0;i<640;i++)
    { line (i,0,i,15);}

    setcolor(GREEN);
    outtextxy(1,1," Vasanth, Shefiu, Aravind, Akhil, Ridwaan and MH ");
    delay(3000);
    start();
    }
    if(y==180)
    { setcolor(BLUE);
    for (i=0;i<640;i++)
    { line (i,0,i,15);

    }

    setcolor(GREEN);
    outtextxy(1,1," Tic Tac Toe Game is loading please wait...................");
    delay(3000);
    tictactoe();
    start();

    }

    }



    void point()
    {
    int x;
    int x1,y1;
    x1=0;
    y1=0;
    x=400;
    prog:
    setcolor(BLACK);
    for(int ci=0;ci<10;ci++)
    {
    circle(x1,y1,ci);
    }

    setcolor(GREEN);
    for(ci=0;ci<10;ci++)
    {
    circle(x,y,ci);
    }

    x1=x;
    y1=y;
    k=getche();
    if(k==0x50)
    y=y+35;
    if(y>355)
    y=180;
    if(k==27)
    exit(0);
    if(k==0x48)
    y=y-35;
    if(y<180)
    y=355;
    if(k==13)
    select1();
    goto prog;





    }


    void main()
    {
    inig();
    start();
    point();
    tictactoe();
    }
    Last edited by vasanth; 02-26-2002 at 11:30 AM.

  2. #2
    Its not rocket science vasanth's Avatar
    Join Date
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    1,683
    Ok here is the attachement....

  3. #3
    Registered User biosx's Avatar
    Join Date
    Aug 2001
    Posts
    230
    Nice man

  4. #4
    Its not rocket science vasanth's Avatar
    Join Date
    Jan 2002
    Posts
    1,683
    Thanx.. But i need sugestions.. That can really improve the graphics and simplify the login.. Please not the TIC tAC TOE's games position1 only works. The others i have to program..

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