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| | #1 |
| Registered User Join Date: Sep 2008
Posts: 14
| Two questions for a text game Okay, I have two problems, one is not too important, the other is major, at least for a text game it is. Note I'm using Open Watcom C and C++ compiler, why? You may ask, it's because I want to develop my text game as a 16-bit DOS game rather than a shelled game for more advanced Windows systems, I have my reasons. First problem, now I've tried to make rooms in the text game, but it continuously failed, I've only tried arrays though, I don't have my old source code for it anymore, I plan to write a new version once I know what to do. Second problem, this isn't too major, but I want my game to look nice, (for a text game, that is) by coloring names of items/places/people/whatever. However DOS can't use the only text coloring functions I know (which was something to do with conio.h) I might also have trouble with the battle system, but I should be able to figure it out sooner or later, can someone help me or at least give me helpful links to the two current problems I am having (Yes, I've googled it all before) |
| GlitchGuy2 is offline | |
| | #2 |
| Registered User Join Date: Jun 2009 Location: Adeliade, AU
Posts: 128
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| Aliaks is offline | |
| | #3 |
| (?<!re)tired Join Date: May 2006 Location: Portugal
Posts: 5,220
| What were you trying to use? Conio is indeed fully compatible with DOS.
__________________ Originally Posted by brewbuck: Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster. |
| Mario F. is offline | |
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| c++, color, game, room, text |
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