G'day,
Doing a little input manager for a project of mine. Basically I have an input event (InputEvent), which is a simple, small class. And then a user-defined function which takes an std::queue<InputEvent>.
The user-defined function is called about 100 times a second. With say a max of 10 input events per-call. Is it wise to be storing InputEvent objects in the queue or should I be storing pointers?
Basically I don't want to make the user free the InputEvent pointers themselves.
Secondly, should I specifically make my InputEvent copyable (ie override operator=)?
In short I have,
My library
User's codeCode:// ... std::queue<InputEvent> events_; // ... add the events to the queue events_.push(InputEvent(x, y)); events_.push(InputEvent(x, y)); events_.push(InputEvent(x, y)); client->frame(&events_); // ...
Thanks!Code:void frame(std::queue<InputEvent> * events) { // the InputEvents are removed from the queue }
Zac



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