I've made a small random float function.
You could use it if you need, could be useful for 3d.
Here it is.
Have fun.Code:#include <iostream> #include <windows.h> #include <string> #include <time.h> using namespace std; float randf(float num) { int r = rand()%1; float FinalRandValue = 0.0f; char numstr[32]; string NumValue[2]; int at = 0; sprintf_s(numstr, 32, "%f", num); do { NumValue[0] += numstr[at]; at++; }while(numstr[at] != '.'); for(size_t i = at+1; i < strlen(numstr)-3; i++) { NumValue[1] += numstr[i]; } int Number1 = atoi(NumValue[0].c_str()); int Number2 = atoi(NumValue[1].c_str()); Number2 += 1; Number2 /= 10; int Random1 = 0; int Random2 = 0; if(Number1 > 0) { Random1 = rand()%Number1; } if(Number2 > 0) { Random2 = rand()%Number2; } ZeroMemory(&numstr, sizeof(numstr)); if(Random2 < 10) { sprintf_s(numstr, 32, "%d.0%d", Random1, Random2); } else { sprintf_s(numstr, 32, "%d.%d", Random1, Random2); } FinalRandValue = (float)atof(numstr); return FinalRandValue; } int main() { srand(time_t(0)); while(1) { randf(1000.99f); Sleep(500); } return 0; }



LinkBack URL
About LinkBacks



. 