Thread: OS 'Compiler'?

  1. #1
    60% Braindead
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    OS 'Compiler'?

    Hey there - I'm working on a small game of mine and I'm considering making an event-driven scripting system. However; I'm having alot of trouble parsing the code efficiently. Right now it's just a minor text parsing system and it doesn't really have alot of power.

    But I'm looking to expand on this a little bit; and I'm trying to find methods for parsing efficiently. I searched the internet but I couldn't find any actual open source examples; does anyone know of any?

    Thanks!
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

  2. #2
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    Don't some game libraries have built-in scripting support?

  3. #3
    Deprecated Dae's Avatar
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    Quote Originally Posted by cyberfish View Post
    Don't some game libraries have built-in scripting support?
    Yes: Game Engines - GPWiki
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

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