Hi,
I've been programming a few months. Basically, I've been looking at some code for this bot in Quake 2 recently, and I've noticed that at one point in the code for it, in p_client.c, a function is declared with three arguments:
Yet in a header file, oak.h, it's declared with 2 arguments, ieCode:void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles) { ...
And then in another source file, it's called with 2 arguments:Code:void SelectSpawnPoint(vec3_t origin, vec3_t angles);
So what's going on? I thought once you'd declared your function, it had a set number of arguments to it?Code:SelectSpawnPoint(spawn_origin, spawn_angles);
Thanks.



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