Making rooms out of grids?
Sweet the player can move around in 2 dimensions.
What if he could like go to different rooms and stuff? That would be killer.
So the encountering an enemy algorithm is a little shallow, but what If I want to Divide up the grids and organize between them?
int _tmain(int argc, _TCHAR* argv)
int enemy = 15;
while(enemy > 4);
direction = _getch();
if (direction == 'w') y_location++;
else if(direction == 'a') x_location--;
else if(direction == 's') y_location--;
else if(direction == 'd') x_location++;
x_location = Bound(x_location, -10, 10);
y_location = Bound(y_location, -10, 10);
std::cout << x_location << ", " << y_location << std::endl;
location.x = x_location;
location.y = y_location;