gernerating sound from motherboard

This is a discussion on gernerating sound from motherboard within the C++ Programming forums, part of the General Programming Boards category; Hi fellas , I want to know how to generate sound or ring tone via cpu like the way we ...

  1. #1
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    gernerating sound from motherboard

    Hi fellas ,

    I want to know how to generate sound or ring tone via cpu like the way we did in Borland
    turbo C complier's sound(),delay() and nosound() functions.

    I am using devC++ and want to know libraries by which we can play with motherboard
    and generate ring-tones.


    best regards,
    Chakra
    Last edited by CChakra; 01-29-2009 at 11:36 PM. Reason: forgot to add word 'know'

  2. #2
    Kernel hacker
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    Windows Beep(int hz, int duration) will do the combination of sound() and delay().

    http://msdn.microsoft.com/en-us/libr...77(VS.85).aspx

    --
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    Please don't PM me for help - and no, I don't do help over instant messengers.

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    thanks for quick reply.

  4. #4
    Registered User QuestionKing's Avatar
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    ...and thanks for the link for those who browse other people's questions for learning new tricks...

  5. #5
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    if you're looking for something besides a simple tone like a beep, the waveout functions are *fairly* straightforward. i'd be happy to share the code i've written for using them, but it's still in a scratchpad kind of state - not elegant whatsoever.

  6. #6
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    Just a warning in case Beep() doesn't work as expected...

    I remember that Beep() has some strange "if" conditions. I seem to remember that if you have a soundcard installed, you'll just get the "Windows default sound" from your soundcard-speakers... But, that may only happen with some Windows versions (maybe it was only a problem with Win98 or WinNT ???).

    The old Turbo C functions won't work because the new Windows versions (newer than Win98) don't allow user mode programs to directly access hardware. (You need to access hardware through a kernel-mode driver.)

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    M37h0d : thank you so much for help.

    please give or pm any code you have regarding generating ring tones.

    DougDbug : thanks for the info.

    However , I did the same way what DougDbug explained here but was not impressive tone.
    I want to create some the movie 'mission impossible' like ring-tones.

    I was wondering how to do calculation to generate sounds.I did some random stuffs.

  8. #8
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    UNTESTED (since I'm not running Windows) -
    Code:
    #include <iostream>
    #include <windows.h>
    
    void b() {
    	std::cout << '\a' << std::endl;
    }
    
    int main() {
    	while (true) {
    		b();
    		Sleep(1500);
    		b();
    		Sleep(1500);
    		b();
    		Sleep(500);
    		b();
    		Sleep(500);
    	}
    }
    Is that Mission Impossible?... either that or Batman or Spiderman.

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    I tried to play with assembly language to generate sounds but it's a big pain in neck.I don't
    want to remember horrible instructions to generate a simple ring tone. LOL

    So I want the calculation tips to generate sounds.Please provide me any charts or something
    like that.

    best regards,
    Chakra

  10. #10
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    Why assembly?...

    If you want to generate "real" music, you'll probably need to use some sort of a sound library.

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    I am on .net bro , I want to have fun with PC internal speaker.I am using Beep() function
    via Dll-import technic of C#.I am not even using c++ .... I am just converting yours
    tips to C#.Currently I have no serious reasons to use c++ exclusively because my job lies
    to web and commercial application development.I love c/c++ but I got no time to play with.Maybe in future ,I will battle with only on c++ grounds.

    Why I tried to play with assembly I don't even know why.Even the program did not compile
    on my system and I don't want to know why. LOL

    best regards,
    Chakra

  12. #12
    Hail to the king, baby. Akkernight's Avatar
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    So I can play guitar tones using these 'beep's' ? Like, can I pitch the sound xP that'd be kinda cool, even tho Guitar Pro is already made, and is prolly easier to use than this xD
    Currently research OpenGL

  13. #13
    Jack of many languages Dino's Avatar
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    Quote Originally Posted by Akkernight View Post
    So I can play guitar tones using these 'beep's' ? Like, can I pitch the sound xP that'd be kinda cool, even tho Guitar Pro is already made, and is prolly easier to use than this xD
    Sorry to interrupt this thread, but what the h377 is xP and why does it riddle every post you make????
    Mac and Windows cross platform programmer. Ruby lover.

    Quote of the Day
    12/20: Mario F.:I never was, am not, and never will be, one to shut up in the face of something I think is fundamentally wrong.

    Amen brother!

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    XP

    I think he's doing the emoticon XP with a lower case x so it doesn't look quite right.

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    Quote Originally Posted by cyberfish View Post
    Why assembly?...

    If you want to generate "real" music, you'll probably need to use some sort of a sound library.
    as i said before, the windows wave* functions are really pretty straightforward.

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