Organizing my Codes.
I'm creating a 2D SDL game right now and I want to organize everything. Do you think making too many classes and functions under them eats a lot of memory?
instead of making
I'll make it.
while( quit== false)
while( engine.didquit() )
The two snippets don't appear to do the same thing. For example the second is clearly working with certain objects, whereas with the first this is unclear - globals?
In any case there is no reason to worry about program size. The difference, if any will not be significant and the program itself doesn't seem to be particularly large.
nowadays computers are very fast... you are not programming on micro controller where you must pay a serious attention on every "call, jmp, ret" when you create a function...
some programmer try to make their program as readable as possible, as reusable as possible, while holding on OOP rules as strong as they can...