Simplistic AI movement (pong++) help!!
Hi! I'm working with Visual Studio 6.0 and I can't figure out how to make an AI character move around. This is for an RPG type game. I want my character to walk around in a rectangular area and pick up things (seashells on a beach). She has to recognize the seashells and stop for a second to pick it up. Then, after a few more seconds, she should continue on in the direction she was going in until she reaches the edge of the area and starts to walk back.
Where I am at:
I've recently written a working version of the game pong so I understand the basic programming involved making the ball move. My problem is when the character stops to pick up a seashell. How does she know where she is going?
I'm using TIMERS too which can be confusing. Can I use two of them for this?
In general: Can TIMER_ONE initialize TIMER_TWO at a certain time and then at some point I kill TIMER_TWO and start it all over again?
I know I'm asking a lot of questions...
Any help would be greatly appreciated!