I'm trying to write a program in which a knob drawn in an OpenGL window functions as a GUI widget. Here's the class for the knob:
There are more functions and members, but this is the important bit.Code:class gluisKnob { public: double value, max, min, default, step, scrollStep; void setTarget (void*); }; // Function to set the target void gluisKnob::setTarget (void * TARGET) { target = TARGET; }
The knob is to turn when clicked and dragged, or when scrolled on, and changes the value of a variable that target points to.
I have no trouble assigning the address of some other variable (int, float, whatever) to target but how do I use that to assign a value to the variable it points to?
example:
Code:gluisKnob knob; double pitch; knob.setTarget (&pitch); ... // This part is during the program's main loop if (user_clicks_and_drags_the_knob() ) { knob.target = knob's_new_value; // This doesn't work *knob.target = knob's_new_value; // This gives the error message in the thread title knob.*target = knob's_new_value // This doesn't work either. }
Thanks,
Chris



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