Would it be possible to write a Win32 console program and use it just like a DOS program (ie all the low level features such as interrupt re-direction and direct video buffer access)?
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Would it be possible to write a Win32 console program and use it just like a DOS program (ie all the low level features such as interrupt re-direction and direct video buffer access)?
No, not really, becouse of a few things:
1.) Protected mode - windows programs cannot access video buffer memory, interrupts, ect.
2.) If you make a "DOS" program and run it in windows, its an [I]enumation, not the real thing.
SPH
****ing great! What the hell is the point in that, then? Why is Microsoft so intent on killing off DOS support. A cool game I made in DOS won't work in 2000 because it uses an alternate ISR for the keyboard.
Its because DOS having complete control of something is not good for a proper Multitasking OS.....Quote:
Originally posted by samGwilliam
****ing great! What the hell is the point in that, then? Why is Microsoft so intent on killing off DOS support. A cool game I made in DOS won't work in 2000 because it uses an alternate ISR for the keyboard.
Anyway.....just implement the key handlers with some WINAPI functions or DirectInput
I know ........ all about Windows specific coding :(
;) Good time to learn....Quote:
Originally posted by samGwilliam
I know ........ all about Windows specific coding :(
Post some code and see if anyone can give you the answer quickly
This is the details on the api way.