Pointer and Structure question...

This is a discussion on Pointer and Structure question... within the C++ Programming forums, part of the General Programming Boards category; Hey, Here's an example of some of my code. Code: struct ss { int *a; }; DWORD WINAPI thread ( ...

  1. #1
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    Pointer and Structure question...

    Hey,

    Here's an example of some of my code.

    Code:
    struct ss
    {
         int *a;
    };
    
    DWORD WINAPI thread ( LPVOID *pParam )
    {
         ss *s = reinterpret_cast<ss*>(pParam);
    
         int a = 4;
    
         //None of the following lines work:
         s->a = a;
         (*s).a = a;
    
         return 0;
    }
    How can I set the value for the pointer inside the pointer of the struct?

    Thanks,

    Guitarist809
    ~guitarist809~

  2. #2
    and the Hat of Guessing tabstop's Avatar
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    You must set a pointer variable to equal a pointer. So you could do s->a = &a, for instance.

    Edit: You wouldn't want to do that, since "plain" a is local to the function and would therefore cease to exist once you hit the return statement, leaving s->a to point at nothing in particular. But you do need to set a pointer variable equal to a pointer.

  3. #3
    and the hat of sweating
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    That's because those lines are trying to assign an int to an int* variable.
    You need something like this:
    Code:
    s->a = new int;
    *(s->a) = a;
    "I am probably the laziest programmer on the planet, a fact with which anyone who has ever seen my code will agree." - esbo, 11/15/2008

    "the internet is a scary place to be thats why i dont use it much." - billet, 03/17/2010

  4. #4
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    Thanks for the response!

    What I'm trying to do is modify a variable outside of the thread. Once this thread terminates, the address of the plain variable "a" will disappear, and give an error. Also, the pointer is already set to an address (sorry, forgot to mention this), I just need to change it's value.


    **edit**

    Wow, that was a quick reponse (did it right before I submitted this). Anyway, that did the trick! Thank you so much for the help!
    ~guitarist809~

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