I'm creating a class to handle timed message dialogues on screen for my game, it all went well, but what I'm trying to achieve is something like a std:stringstream object class, but with another abilities.
With this class, each time I want to post a message, I need to:Code:#include "cMessage.h" cMessage::cMessage(int X, int Y, int ID) : X(X), Y(Y), FontID(ID) { StartTime = 0; Active = false; } void cMessage::PostMessage(std::string Message) { StartTime = SDL_GetTicks(); this -> Message = Message; Active = true; } void cMessage::OnWrite(SDL_Surface *Surf_Display, SDL_Surface *Surf_Balloon) { if(Surf_Display == NULL || !Active || Surf_Balloon == NULL) return; if(StartTime + MESSAGE_DURATION > SDL_GetTicks()) { CSurface::OnDraw(Surf_Display, Surf_Balloon, BALLOON_X, BALLOON_Y); SDL_Color Fg = {0, 0, 0, 0}; CFont::FontControl.OnWrite(&Surf_Display, Message.c_str(), FontID, X, Y, &Fg, NULL, CFONT_BLENDED | CFONT_ALIGN_CENTER); } else { Message.clear(); Active = false; } }
1. Create an otringstream object
2. Post this ostringstream message object with PostMessage()
How can I make a function that works like ostringstream, but that directly activate my message?
Like this PostMessage << "Message";
I'm really new to C++, so I don't have too much experience with operator overloadings.



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stringstream object class, but with another abilities.



I guess smilies are more useful than those classes
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