I made a maze editor. How might I get it to convert that information into a playable maze? I'm using Borland C++.
I made a maze editor. How might I get it to convert that information into a playable maze? I'm using Borland C++.
Last edited by drdroid; 02-10-2002 at 03:37 PM.
Well first you need to MAKE the game. Then you need to come up with some means of outputting the maze the map editor made. I would suggest fstream.h if you are using console. You could output a equal sign for each wall, then the game will read the equal signs, set the blocking tiles, then draw the walls.
Another idea is making something at the top of your file that says where you start out. Make something that says startposition = [x] [y]