Can any one help to define ??? part in my data structure project?
thanks.
Code:
....
...
struct Customer{
int tckimlikno; // customer identity number
string name;
string surname;
void set(int a, string b, string c);
};
struct customerNode
{
Customer person;
customerNode * next, *prev;
customerNode():next(NULL),prev(NULL){};
};
class activity
{
int actNo,size;
string actName;
customerNode *headc,*tailc;
customerNode * searchID(int);
public:
activity(int a , string b);
activity();
int getAct() { return actNo; };
string getName() { return actName; };
int getSize() { return size; };
void add(Customer & C);
void deleteCustomer(int);
void print() const;
};
activity::activity()
{
headc = NULL;
tailc = NULL,
size = 0;
actNo = 0;
actName = "";
}
activity::activity(int a , string b)
{
headc=NULL;
tailc = NULL;
size = 0;
actNo = a;
actName = b;
}
class Tree{
public:
struct treeNode{
activity element;
treeNode *left,*right;
treeNode():left(NULL),right(NULL){};
};
Tree():root(NULL),treesize(0){};
treeNode * nodeSearch(int acno, string actname, treeNode * node);
treeNode * getRoot() { return root; };
void addAct(activity & dep);
void removeAct(int acno, string actname);
int deleteTree(treeNode *treep);
private:
treeNode *root;
int treesize;
};
void Customer::set(int a, string b, string c)
{
tckimlikno = a; name = b; surname = c;
};
customerNode * activity::searchID(int _id)
{
????????????????????????????????????????????
}
void activity::add(Customer &C)
{
-
}
void activity::deleteCustomer(int id)
{
-
}
void activity::print() const
{
-
};
Tree::treeNode * Tree::nodeSearch(int acno, string actname,Tree::treeNode *node)
{
-
}
int Tree::deleteTree(Tree::treeNode *treep)
{
-
}
void Tree::removeAct(int acno, string actname)
{
-}
}
void Tree::addAct(activity &act)
{
???????????????????????*
}
void menu()
{
cout << "MENU" << endl;
cout << "1- Add a activity" << endl;
}
int main()
{
....
case 1:
{
int a;
string b;
cout << "Enter new activity name: ";
cin >> b;
cout << "Enter the activity code: ";
cin >> a;
activity newAct(a,b);
menucontent.addAct(newAct);
break;
}
....
}
return 0;
}