C++ game library

This is a discussion on C++ game library within the C++ Programming forums, part of the General Programming Boards category; Does anybody know of a good C++ game library? The use of classes is a definite must. Portabilty would also ...

  1. #1
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    C++ game library

    Does anybody know of a good C++ game library? The use of classes is a definite must. Portabilty would also be nice.

  2. #2
    Registered User Stonehambey's Avatar
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    SDL seems to be quite popular, some excellent and famous tutorials here

    http://lazyfoo.net/

    I also found this recently,

    http://www.microsoft.com/express/samples/GameCreators/

    but I just made a thread about that in the game forum ^_^

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    I'm pretty aware of all the popular c-based game libraries. I was really looking for one that use classes, but thanks for the reply.

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    Would it be best if I just used OpenGL 3.0 when it comes out? Do you think it would be harder to use because it is written in C? Does directx use classes?

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    Quote Originally Posted by herWter View Post
    Do you think it would be harder to use because it is written in C?
    Harder than what? Previous versions of OpenGL? Previous versions of OpenGL had C bindings too, as well as bindings for quite a few other languages. So no, I don't think it would be harder.

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    http://www.sfml-dev.org/

    I'm pretty sure uses classes and OOP. C++ based too.

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    Harder than a graphics library written in c++ and that uses classes.
    michaelp- Thanks a lot. Exactly what I was looking for.
    Last edited by herWter; 08-09-2008 at 02:50 PM.

  8. #8
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    I hear that Allegro is pretty decent. With, of course, the added bonus of being beginner friendly.

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