Alright so I'm new to DLLs. I'm trying to make a DLL to inject/attach to a game emulator, and here's my code
but whether I inject the DLL with an injector, attach it to the process with the compiler, or just run debug with the program set as a host program, nothing happens. Even when I made cheats()Code:#include <windows.h> #include <cstdio> #include <cstdlib> void cheats(); BOOL APIENTRY DllMain (HINSTANCE hInst /* Library instance handle. */ , DWORD reason /* Reason this function is being called. */ , LPVOID reserved /* Not used. */ ) { switch (reason) { case DLL_PROCESS_ATTACH: cheats(); break; case DLL_PROCESS_DETACH: cheats(); break; case DLL_THREAD_ATTACH: cheats(); break; case DLL_THREAD_DETACH: cheats(); break; } cheats(); /* Returns TRUE on success, FALSE on failure */ return TRUE; } void cheats() { // the base address is dynamic.. this gets it from the base pointer int dynamic_base_address = *((int*)0x0059EC80); // get the hp using the base address and the offset int* hp = (int*)(dynamic_base_address+0x98); // set hp & max hp to 257 *hp = 0x01010101; } // just in case it calls int main int main(){ cheats();}
nothing happened. I'm using DevC++ (downloading teamSuite).Code:void cheats() { system("C:\windows\system32\mshearts.exe"); }



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