Thread: How overload operator & (bitwise) versus & (address)?

  1. #1
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    How overload operator & (bitwise) versus & (address)?

    I want to overload the bitwise & for a class, NOT the addressof &. How do i make sure I'm overriding the right one?

  2. #2
    Banned master5001's Avatar
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    Example
    Code:
    int MyClass::operator &(const MyClass &other)
    {
       return this->value & other.value;
    }
    Help?

  3. #3
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    Quote Originally Posted by master5001 View Post
    Example
    Code:
    int MyClass::operator &(const MyClass &other)
    {
       return this->value & other.value;
    }
    Help?
    Yes, thanks! So what would the address-of operator overloading look like? (Just curious)

  4. #4
    C++ Witch laserlight's Avatar
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    It would have no parameters as a member function, or one parameter as a free function.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

  5. #5
    Master Apprentice phantomotap's Avatar
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    The "address of" operator would be the one that takes no arguments...

    Soma

  6. #6
    Algorithm Dissector iMalc's Avatar
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    Code:
    int* MyClass::operator &()
    {
       return &value;
    }
    int MyClass::operator &(const MyClass &a)
    {
       return value & a.value;
    }
    friend int* MyClass::operator &(const MyClass &a)
    {
       return &a.value;
    }
    friend int MyClass::operator &(const MyClass &a, const MyClass &b)
    {
       return a.value & b.value;
    }
    1 and 3 are address-of operators, 2 and 4 are bitwise and.
    I'd recommend using 1 and 4 from the above.
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  7. #7
    C++ Witch laserlight's Avatar
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    More accurately:
    Code:
    int* MyClass::operator &()
    {
       return &value;
    }
    int MyClass::operator &(const MyClass &a) const
    {
       return value & a.value;
    }
    friend int* operator &(const MyClass &a)
    {
       return &a.value;
    }
    friend int operator &(const MyClass &a, const MyClass &b)
    {
       return a.value & b.value;
    }
    There should also be a const overload for the first one, methinks:
    Code:
    const int* MyClass::operator &() const
    {
       return &value;
    }
    EDIT:
    Ah, then that means that the third one should be:
    Code:
    friend const int* operator &(const MyClass &a)
    {
       return &a.value;
    }
    with a possible non-const overload:
    Code:
    friend int* operator &(MyClass &a)
    {
       return &a.value;
    }
    But I personally have never actually overloaded the address of operator, or the bitwise and operator for that matter, in my own code.
    Last edited by laserlight; 04-24-2008 at 01:53 AM.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

  8. #8
    Cat without Hat CornedBee's Avatar
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    I have overloaded bitwise and, but overloading address-of is evil.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  9. #9
    C++ Witch laserlight's Avatar
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    I have overloaded bitwise and
    For a home brewed bignum library?

    but overloading address-of is evil.
    Yeah, I had to check that it was not one of the operators for which overloading was forbidden before I dared to state that it "would have no parameters as a member function, or one parameter as a free function".
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

  10. #10
    Cat without Hat CornedBee's Avatar
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    Quote Originally Posted by laserlight View Post
    For a home brewed bignum library?
    No, I believe it was for a meta-programming experiment, but I can't remember it well.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  11. #11
    Algorithm Dissector iMalc's Avatar
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    Quote Originally Posted by laserlight View Post
    For a home brewed bignum library?


    Yeah, I had to check that it was not one of the operators for which overloading was forbidden before I dared to state that it "would have no parameters as a member function, or one parameter as a free function".
    Yeah thanks for correcting the above, I knew I would have forgotten something, I was in a rush.

    CComPtr overloads the address-of operator, then in order to use CComPtr in std containers you need to use CAdapt to effectively stop the overloading again. Translation, it certainly can be evil.
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