MAZE Problem

This is a discussion on MAZE Problem within the C++ Programming forums, part of the General Programming Boards category; oooooooooo so all code are wrong ? or I need to find a different way to do it? cheers...

  1. #61
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    oooooooooo

    so all code are wrong ?
    or I need to find a different way to do it?

    cheers

  2. #62
    and the Hat of Guessing tabstop's Avatar
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    Quote Originally Posted by peacealida View Post
    oooooooooo

    so all code are wrong ?
    or I need to find a different way to do it?

    cheers
    I hadn't looked at the stuff you had added from the previous error post to this one. Yes, every single line of code you added from x:32 to (x+1):02 (x depends on your time zone) is wrong, and cannot be made right.

    Find a C++ book. Start on page 1. By the time you get to page 200 or so, this will all seem much easier.

  3. #63
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    I don't think I have that much time.....
    I only have 30 days left for this .
    and i need to find a way to display the animation on the browser in SVG format.

    I will move on to this tomorrow
    tabstop. Thanks for your every great help and attempt. Without your help I wouldn't get the map done.

    Thanks

  4. #64
    Registered User guesst's Avatar
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    You could compress your map data. I'm not suggesting anything radical, something simple like keeping track of alternating runs of 0 and 1, then write a function to populate the map from the data. So like your matrix data:
    Code:
      { {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
        {0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
        {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
    ...
    etc
    would be reduced to :
    Code:
        {0,1,30,1,2,1,28,1,3,26,1,5...}
    etc. (Note, I started with the assumption that the first bit would be 0. In this map that wasn't the case, so I had to start with a 0.)

    This would effectively reduce the map in memory to a more manageable size. Treat the whole map like a single line and just be sure to wrap around your data structure appropriately. (By the way, this is a similar method used in the classic BASIC program LOVE.)

    I recently came up with a more robust method of compression, but I don't think this program calls for that.
    Type-ins are back! Visit Cymon's Games at http://www.cymonsgames.com for a new game every week!

  5. #65
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    Hi
    thanks every1
    Finally i got code working now.

    I am wonder, is it possible to leave a colour path on the maze, where the ant has been?
    and I Am looking to create fix point for the ann to start with and end at the other fixed point
    thanks thanks

    also my program does create a XML file, but i really duno how to show it under SVG
    any1 had such experience?
    thanks

  6. #66
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    the colour problem has been solve now


    But how can i get it start and end in a fixed point.
    Also any1 can explain what is mutation in genetic programming
    please
    thanks thanks

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