Thread: The Fifth Contest - Nibbles -- Sign Up

  1. #16
    Registered User moi's Avatar
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    Originally posted by ygfperson

    hmmm...

    i'm inclined to agree. let's drop this whole graphics api thing until it's better described. one restriction: don't use graphic library features which won't show up in any other libraries. (that's just to make it a little bit fairer).

    any other questions?
    would you happen to have a list of all graphics libraries and the functions that are in them? not to be an ass, but what i consider a very mainstream graphics library, allegro, is missing one of the functions that you described before, in what i would consider to be a very condensed list of graphical features. so if it is missing one, how many are others missing? and also because i have never worked with sdl or ms directx, i have no idea what capabilities they support.
    hello, internet!

  2. #17
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    this is how I feel (and some others). . .

    Rules:
    1.) Must be nibbles-like clone
    2.) Game must be playable

    Simple... leave all judgments to the judges

    The initial rules would only hinder creativity IMO

  3. #18
    Registered User fletch's Avatar
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    i'm inclined to agree. let's drop this whole graphics api thing until it's better described. one restriction: don't use graphic library features which won't show up in any other libraries. (that's just to make it a little bit fairer).
    Does this mean don't use any graphics library (i.e. use text), or just don't use anything other than some basic functions from a graphics library (i.e. the functions that are equivalent to the originally described graphics API)?

    d00b - I agree with you: Ideally, everyone should submit a working Nibbles clone and may the best man win. However, the purpose of the portability rule is to force contestants to write flexible code and keep the judges from having to find and install a multitude of libraries in order run an entry. Perhaps the judges could post a list of graphics libraries that they will support.

    Ultimately though, I think we should respect ygf's decision, as (s)he is the one who has gone through the trouble and effort to put this whole contest together.
    "Logic is the art of going wrong with confidence."
    Morris Kline

  4. #19
    Just because ygfperson's Avatar
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    how about this:
    1) create a nibbles clone using a commonplace graphics api (bgi, sdl, allegro, etc...) you may work in text mode if you want.
    2) make sure it compiles on most windows compilers. i have to admit that windows has a better game enviroment than linux. (however, if you use sdl you should be able to run it under linux, too).
    3) any resolution is allowed, and any 8-bit, 16-bit, or true-color color depth
    i'll change the first post to fit this.

  5. #20
    geek SilentStrike's Avatar
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    Sounds good. I don't neccessarilyy agree that windows is a better game enviroment than Linux, but I'll enter and get code compiling on one of the free windows versions of gcc, MSVC, and I'll try to get it to work with the free borland compiler, though I've never used it, so I don't know if I'll be able to do that.
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
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  6. #21
    Christian
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    I refrain from commpeting, but since I have found this ultra top secret version of Nibbles from Microsoft I must share it.
    I shall call egypt the harmless dragon

    -Isaiah 30.7

  7. #22
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    *gasp!*

    QBasic nibbles! w00t w00t!!!

  8. #23
    Registered User moi's Avatar
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    Originally posted by d00b
    *gasp!*

    QBasic nibbles! w00t w00t!!!
    but the version he posted was modified by some tard and crashes with a div0 error every time i run it.
    hello, internet!

  9. #24
    Just because ygfperson's Avatar
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    a division by zero error could be the result of our superfast computers trying to find the right speed to run at.

    i remember qbasic nibbles... those were the days

    so: d00b wants to be a judge, vasanth and SilentStrike want to compete. anyone else?

  10. #25
    vasanth
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    Ok i almost finished mine... I am using BGI library.. and my code compiler fine on TC (turbo c)... I wanted to know wheather i can add obstacles like maze, bricks etc on the screen.. Will it add points are reduce them...

  11. #26
    Just because ygfperson's Avatar
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    Originally posted by vasanth
    Ok i almost finished mine... I am using BGI library.. and my code compiler fine on TC (turbo c)... I wanted to know wheather i can add obstacles like maze, bricks etc on the screen.. Will it add points are reduce them...
    it's mostly up to you, so long as the game looks like and plays like the original. if you think bricks and a maze will improve things, do it.

  12. #27
    vasanth
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    Ok i maild my entry to [email protected] Please confirm that you have received the file.. snake.zip


    Bye

  13. #28
    Just because ygfperson's Avatar
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    confirmed. if i have time i'll try it out soon.

  14. #29
    Rambling Man
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    i'm in, but mine is not done yet. should i just e-mail it to you, ygfperson, when i'm done? if so what is your e-mail address or did you include that on the first page?

  15. #30
    ¡Amo fútbol!
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    I'll judge I guess.

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