This is for a 3d engine, my skills as C coder is abit limited since there has been so many years since my last encounter with C, only oo languages.
I got one struct called Object, this contains x-numbers of 3d objects, i need to seperate this, so i can have a struct called 'scene', which will be a list of all objects, point is, i need it to be something like this,
scene contains obj[1-x], so a scene i defined, and i dont need to remember how many objects there are in one scene when rendering differnet scenes.
any suggestions? a pointer from one struct to anohter? an example would be very appriciated! =)