Mathematics book.

This is a discussion on Mathematics book. within the C Programming forums, part of the General Programming Boards category; Hello, Im looking for a book that very well explains the concepts of mathematics in Graphics. Stuff like matrices, vectors, ...

  1. #1
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    Mathematics book.

    Hello,

    Im looking for a book that very well explains the concepts of mathematics in Graphics. Stuff like matrices, vectors, and how they are used in graphics. Also things like, ray-casting and ray-tracing, or similar stuff. The reason Im asking is because there are many books out there but perhaps someone knows of a really good one, maybe an old one that is already out of print or anything.

    Thank you.

  2. #2
    Kernel hacker
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    There are probably two dozen on Amazon.com, at the very least.

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    Mats
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  3. #3
    Ethernal Noob
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    Bubba recomended me this book
    http://www.amazon.com/exec/obidos/ASIN/1556229119/

    which I bought and think is great. Though because of school I haven't been able to focus pass the advanced stuff, but what I got out of it is interesting.

  4. #4
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    It is one of the two I have, and it's certainly easier to read, if (slightly) less complete, than this one:
    http://www.amazon.com/Mathematics-Pr...1009380&sr=1-1

    --
    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

  5. #5
    Registered User t3chn0n3rd's Avatar
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    books

    Yes i am interested in mathematics as they apply to games.

    I am also interested in game physics.

    does anyone have any good books on these subjects?

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