Hello,
As you can see below, the program will hold the account data in one structure and then the character data in another structure. Eventually, 'player_data' will contain more structures to other parts of the program (but that's not the case). For some reason I cannot access the 'player_data' structure through the 'account_data' structure.
This is what my current code looks like (for testing purposes).
And here's the structures.Code:int main(int argc, char *argv[]) { acc_data[0].player[0]->class_id = 10; printf("class id: %d\n", acc_data[0].player[0]->class_id); system("PAUSE"); return 0; }
What am I doing wrong, because every time I use printf, the program crashes? I want to constantly add, change, and remove data in certain situations.Code:struct account_data { char user[NAME_LENGTH]; char pass[NAME_LENGTH]; struct player_data *player[MAX_CHARACTERS]; char *buffer; char *incbuffer; short char_id; short char_num; short ingame; long attack_timer; long data_timer; long data_bytes; long data_packets; long party_player; short in_party; short target_type; short target; short casted_spell; short party_starter; short getting_map; } acc_data[100]; struct player_data { char name[NAME_LENGTH]; short sex_id; short sprite_id; short class_id; short access_id; short level; long exp; short pk; short guild; long hp; long mp; long sp; short str; short def; short spd; short mgc; short pnts; short slot_armor; short slot_weapon; short slot_helmet; short slot_shield; int map_id; short coord_x; short coord_y; short dir; };
EDIT: And is there a way to shorten a structure check using the array requested?



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