so I'm having a little problem in my code, which is making the game abort after the 3rd time is loading... I'm trying to fix a bug in Quake 2 Evolved.
I think is something releated of creating these arrays every time that I call that function, and never release them.
then when I created this for the 3rd time, we have a overflow... I think is something related to that.
I also check the string, when I load the second map, is the right string there, not first + second string... was my first suspicious...
there's a way to kill all these vars in the end of the function? how?
please take a look in my LAST post in this thread!
Fixing bug in Quake 2 Engine!
if there's something else that I'm not releasing that can stole ram that could make the game abort, please point me!