Thread: partial serialize/deserialize a structure

  1. #1
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    partial serialize/deserialize a structure

    Hello everyone,


    I have a large number of strcture instances, the I can not have all of them in memory. So I have the idea of serialize/deserialize partial of them to/from disk. The operation I need on these structure instances is to enumerate elements one by one, and I want to provide applications which use this interface to enumerate elements be transparent to how and which parts of structure instances is written/read to/from disk -- and the application only will feel read from memory.

    I am wondering whether there are any samples/tutorials to make a reference?


    thanks in advance,
    George

  2. #2
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    I don't know of any samples/tutorials, but this is fairly easy to do yourself.

    In your processing loop, just keep track of the numbers that have been processed, whenever the number of processed structs reaches a good threshold, have it call your RefillStructs function, and re-fill the array of structs, from the disk.

    You want to refill from the disk in the largest chunks your program can comfortably manage, not one at a time. Think in terms of hundreds or even thousands at a time being read from HD.

    Adak

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    Thank you Adak,


    Quote Originally Posted by Adak
    I don't know of any samples/tutorials, but this is fairly easy to do yourself.

    In your processing loop, just keep track of the numbers that have been processed, whenever the number of processed structs reaches a good threshold, have it call your RefillStructs function, and re-fill the array of structs, from the disk.

    You want to refill from the disk in the largest chunks your program can comfortably manage, not one at a time. Think in terms of hundreds or even thousands at a time being read from HD.

    Adak
    I roughly know your idea ... But I have never done some things before ... Could you recommend some samples please?


    regards,
    George

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