Hi I am developing a game that uses Lisp based text files to store data. Although I can't seem to figure out how to right the code. Here is an example text file that I would like to load. The number of level sets will increase as users make their own with the built in level editor, so I need a way of dynamicly loading all of them.
Could somebody please help understand how to use the lisp reader technique?Code:;; TuxBlocks Level Sets (numofsets 3 (levelset 1 (name "Classic") (location "classic/classic.tbls") (levels 11)) (levelset 2 (name "Confusion") (location "confusion/confusion.tbls") (levels 0)) (levelset 3 (name "Insanity") (location "insanity/insanity.tbls") (levels 1))) ;; EOF ;;