Thread: Newbie Question: How to do circles with C

  1. #1
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    Newbie Question: How to do circles with C

    I need help making a circle using only ASCII characters in a bidimensional array.
    Thanks in advance

  2. #2
    and the hat of int overfl Salem's Avatar
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    What sort of help?
    - defining a 2D array?
    - printing it
    - putting some symbol at specific positions in the grid
    - the function for the perimeter of a circle?
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    I have everything working except the function for the perimeter of the circle.

  4. #4
    and the hat of int overfl Salem's Avatar
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    x = r * cos( theta );
    y = r * sin( theta );
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    oooooooooooXXXXXX
    ooooooooooXooooooX
    oooooooooXooooooooX
    oooooooooXooooooooX
    oooooooooXooooooooX
    oooooooooXooooooooX
    oooooooooXooooooooX
    oooooooooXooooooooX
    ooooooooooXooooooX
    oooooooooooXXXXXX

    I used those and I got this. It is a circle but some time ago I saw an other way to get a better circle(don't remember where). Is there any algorithm to make a better circle?
    Thanks for the help anyway
    Last edited by Johanson; 04-03-2006 at 10:16 AM.

  6. #6
    and the hat of int overfl Salem's Avatar
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    Post your code, that seems rather too octagonal.

    Use [code][/code] tags when posting code (and your fixed-width output).
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    Code:
    void TestCircle(DRAWING draw,int a,int b,int r) /* DRAWING is a type of bidemensional arrays of the type char */
    { int x,y;
      double theta=0;
      
      for(;theta!=360.0 ;theta+=1)
      {
        x = a + r * cos( theta );
        y = b + r * sin( theta );
        des[x][y]='X';
      }
    }

  8. #8
    Supermassive black hole cboard_member's Avatar
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    Just some cleanups

    Code:
    void TestCircle(DRAWING draw,int a,int b,int r) /* DRAWING is a type of bidemensional arrays of the type char */
    { 
      int x,y;  /* put nothing on the same line as a brace */
      double theta=0;
      
      for(;theta!=360.0 ;theta++)  /* ++ is the same as += 1 */
      {
        x = a + r * cos( theta );
        y = b + r * sin( theta );
        des[x][y]='X';
      }
    }
    I was bored. Again.
    EDIT: And you have a space button for a reason. Jeeeeeesus.
    Last edited by cboard_member; 04-03-2006 at 12:27 PM.
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  9. #9
    Registered User OnionKnight's Avatar
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    The problem is probably that you are outputting the circle on a console screen where the height of a character is about double the length of the width so you need to change that 2:1 ratio to 1:1 to get a circle instead of an oval.

  10. #10
    and the hat of int overfl Salem's Avatar
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    > for(;theta!=360.0 ;theta+=1)
    Additionally, the math trigonometry functions take radians, not degrees.
    There are 2PI radians in a full circle, which means you go round about 60 times more than necessary.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    @ahluka:
    using operator++() on double theta is not really a good idea.

    You might want to do (theta < 2*PI; theta += 0.1) to get some accuracy.

    Console screen text is typically 8x4 pixels per character. One quick fix would be to create des[][] with half the width, then double it later. This wold however create a possibly-annoying "twin character syndrome".

  12. #12
    Registered User VirtualAce's Avatar
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    #define PI 3.14159
    #define DEGTORAD(x) ( (x) * (PI) / (180.0) )

  13. #13
    Registered User joed's Avatar
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    Just for fun, here's an easy way to draw circles, adapted from "8088 Macro Assembler Programming" by Dan Rollins. Could be shortened/optimized a bit:

    Code:
    void circle(int x, int y, int r)
    {
    	int target = 0;
    	int a = r;
    	int b = 0;
    	int dec, count;
    	
    	while(a > b) {
    		b = (r * r - a * a);
    		count = 0;
    		dec = 1;
    		while(b >= 0) {
    			b -= dec;
    			dec += 2;
    			count++;
    		}
    		b = count;
    		SWAP(target, b);
    		while(b < target) {
    			plot(x + a, y + b);
    			plot(x - a, y + b);
    			plot(x - a, y - b);
    			plot(x + a, y - b);
    			plot(x + b, y + a);
    			plot(x - b, y + a);
    			plot(x - b, y - a);
    			plot(x + b, y - a);
    			b++;
    		}
    		a--;
    	}
    }

  14. #14
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    Quote Originally Posted by joed
    Just for fun, here's an easy way to draw circles, adapted from "8088 Macro Assembler Programming" by Dan Rollins. Could be shortened/optimized a bit:

    Code:
    void circle(int x, int y, int r)
    {
    	int target = 0;
    	int a = r;
    	int b = 0;
    	int dec, count;
    	
    	while(a > b) {
    		b = (r * r - a * a);
    		count = 0;
    		dec = 1;
    		while(b >= 0) {
    			b -= dec;
    			dec += 2;
    			count++;
    		}
    		b = count;
    		SWAP(target, b);
    		while(b < target) {
    			plot(x + a, y + b);
    			plot(x - a, y + b);
    			plot(x - a, y - b);
    			plot(x + a, y - b);
    			plot(x + b, y + a);
    			plot(x - b, y + a);
    			plot(x - b, y - a);
    			plot(x + b, y - a);
    			b++;
    		}
    		a--;
    	}
    }
    Thans a lot. This is exactly what I wanted

    Edit:

    The only problem is that when the radius=2, it won't work correctly. It shows this:

    ooXoo
    ooooo
    XoooX
    ooooo
    ooXoo
    Last edited by Johanson; 04-08-2006 at 07:07 AM.

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